Games cannot be created in a vacuum. To achieve optimal player enjoyment, pacing, narration, character development, theme, and various other aspects have to be accounted for. Game Design can branch off into a wide range of highly-specified details. In the featured games, I break down the different elements to them and how they create a positive experience for the player. Even though some games are outlines and diagrams, these represent all the work that must be done and more for each game I release.
Featured
Sonar
Solo project with procedural levels
Freezy Match
Designed gameplay and UI
Design Docs
Collection of various game documentations