This is not a skill that can be learned overnight. Even if something is working, we want code that is optimized and easily portable. I mainly program in C# on the Unity engine because that is where I can do the fastest prototyping to meet Agile goals. I also have experience programming in C++ for the Unreal Engine, and Lua for the Love game engine. I also have knowledge in Java, JavaScript, HTML, and CSS. The three featured games show off the various skills in Unity, with Sonar being entirely created by myself.
Featured
Sonar
Solo work with procedural levels
Invasive
Programmed interactions and pathfinding
Freezy Match
Programmed gameplay and UI