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Mind Pit
Jordan Dube
A short pattern-based game made for Ludum Dare #48! Can you solve the puzzle and outsmart the Great Zamien Cruuxfeld? After doing a multitude of game jams, I’ve come to realize what works the best, especially when working solo, is to focus on one mechanic and keep scope small. Whatever crazy-cool ideas and visual tricks […]
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Stitches [Working Title]
Jordan Dube
Stitches is a 2D puzzle platformer about a daughter collecting old memories to complete her dying mother’s quilt. While things are constantly updating and changing, we still keep a record of the Game Design Doc for an overview of the game here. Evan Lindeman is the game’s writer. You can check out the game’s current […]
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7 Thousand, Million-Billions
Jordan Dube
A short game about clicking boxes to fill other boxes, and battling the billion negative emotions that plague us everyday. Play the game here: https://jordandubemedia.itch.io/7-thousand-million-billions This game is mostly for myself. The ideas and dramatic tone changes seen in the game reflect the inner thoughts that go through my head. The ending, saying, “I believe […]
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Sonar
Jordan Dube
Sonar is a deep sea, procedurally generated horror game where you try to find a lost teddy bear while slowly going insane. Controls: WASD: Move/Look around; P: Shoot; L: Take pills I made all the assets on my own, which included the art, music, levels, and programming. You can find the game here Reason The […]
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Invasive
Jordan Dube
In Invasive you are trying to recover a file from a friend’s office, but little do you know an alternate dimensional creator has broken loose within the facility. Controls: WASD: Move; Mouse: Look around; E: Pickup objects; Q: Quit I worked on the back story and the design and progression of the location, as well […]
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Mood
Jordan Dube
Mood is an action game where players must match colors to avoid obstacles and pick up items. Controls: WASD: Move; Space Bar: Select/Use invincibility powerup I worked with another programmer who made the pausing system and two of the levels. I did the rest of the programming. You can play the game here Reason Mood […]
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Celebration at Theo’s
Jordan Dube
In Celebration at Theo’s, the player playing as a cat trying to gather supplies to have a cat party when their humans are away. The player has to sneak around the house with different household items marked as “party” items (e.g. “streamers” are actually blinds). If the player gets caught with an item, they are […]
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Tinker
Jordan Dube
In Tinker, players have to place blocks onto pegs to help a ball reach the destination. The style resembles that of old marble mazes or Rube Goldbergs. The goal of the game isn’t really meant to complete every level, but to figure out the different ways you can complete it, and to experiment. I wanted […]
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Tetrash
Jordan Dube
Tetrash is a tower defense game where players place towers to heal (not destroy) the pieces as they move along a path. There are enemy towers already placed that are trying to destroy the pieces. The whole premise is that your Tetris game is corrupted and you are trying to salvage the pieces of Tetris […]
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WetJet
Jordan Dube
In WetJet, your goal is to see how far you can get without crashing your jetpack. You do this by tilting left and right with the Q and P keys, and boosting with B. Your boosting power runs out after a while, so you have to stop above a sewer geyser to refuel. You lose […]