Jordan Dube

Jordan Dube's Portfolio

  • Home
  • About
  • Resume
  • Game Design
  • UI/UX
  • Software Engineering
  • Blog Site
  • All Posts
  • Design

    What is a UX/UI Designer?

    Design
    June 16, 2022

    Jordan Dube

    A brief overview about what happens in the job and what we think about. Intro What does it mean to be a UX Designer? “To be a user experience designer means to practice a set of methods and techniques for researching what users want and need, and to design products and services for them.” Leah […]

    Continue Reading

  • Game Design, Programming

    Freezy Match

    Design – Programming – Audio, Unity/C#
    November 16, 2021

    Jordan Dube

    Give penguins snowcones in this hectic game for Android and iOS! Overview Freezy Match was a game I created within 3 weeks during my internship at the Massachusetts Digital Games Institute (MassDiGI). It was during the 10-week time span we made multiple prototypes, until the very end where I went ahead and programmed the entire […]

    Continue Reading

  • Audio, Game Design, Programming

    Sonar

    Design – Programming – Audio, Solo Work, Unity/C#
    September 13, 2020

    Jordan Dube

    Sonar is a deep sea, procedurally generated horror game where you try to find a lost teddy bear while slowly going insane. Controls: WASD: Move/Look around; P: Shoot; L: Take pills I made all the assets on my own, which included the art, music, levels, and programming. You can find the game here Reason The […]

    Continue Reading

  • Audio, Game Design, Programming

    Invasive

    Design – Programming – Audio, Team Lead, Unity/C#
    September 13, 2020

    Jordan Dube

    In Invasive you are trying to recover a file from a friend’s office, but little do you know an alternate dimensional creator has broken loose within the facility. Controls: WASD: Move; Mouse: Look around; E: Pickup objects; Q: Quit I worked on the back story and the design and progression of the location, as well […]

    Continue Reading

  • Game Design

    Design Docs

    Design – Programming – Audio, Solo Work
    May 2, 2022

    Jordan Dube

    Here is an exhaustive list of all the game docs I’ve created or are currently working on. Altered Reality: Fan Expansion for Control Sonar (3rd Person Shooter) Fields of Cognition (Board Game) A Dry, Dry Planet (VR) Skullcap (Hack’n’Slash) Sorted (Mobile app) Altered Reality: Fan Expansion for Control Game Design Overview Slides Sonar (3rd Person […]

    Continue Reading

  • Audio, Game Design, Programming

    Mind Pit

    Design – Programming – Audio, Solo Work, Unity/C#
    December 27, 2021

    Jordan Dube

    A short pattern-based game made for Ludum Dare #48! Can you solve the puzzle and outsmart the Great Zamien Cruuxfeld? After doing a multitude of game jams, I’ve come to realize what works the best, especially when working solo, is to focus on one mechanic and keep scope small. Whatever crazy-cool ideas and visual tricks […]

    Continue Reading

  • Night Fish

    Design – Programming – Audio, Solo Work, Unity/C#
    December 26, 2021

    Jordan Dube

    “Night Fish” is an arcade horror game about fishing the dark depths of the ocean (secretly it’s a dodge-em-up with a humorous demonic twist). The controls are A/D or the Left and Right arrow keys to move the bobber back and forth to weave around the rocks as it steadily moves downward. You can download […]

    Continue Reading

  • Game Design

    World of Tasque

    Solo Work
    July 23, 2021

    Jordan Dube

    The World of Tasque is a task management deck building game where players play cards to move characters around to complete tasks. Currently the game is in an open alpha state, where the graphic design and game design of the game is becoming more solidified, but changes could still be added. Check out an early […]

    Continue Reading

  • Audio, Game Design, Programming

    Stitches [Working Title]

    Design – Programming – Audio, Unity/C#
    July 11, 2021

    Jordan Dube

    Stitches is a 2D puzzle platformer about a daughter collecting old memories to complete her dying mother’s quilt.  While things are constantly updating and changing, we still keep a record of the Game Design Doc for an overview of the game here. Evan Lindeman is the game’s writer. You can check out the game’s current […]

    Continue Reading

  • Game Design

    Board Games in Progress

    Solo Work
    June 13, 2021

    Jordan Dube

    While board games aren’t my main focus as a career, I still enjoy designing and creating them. Board games bring a different experience to players than video games. The reason why I love playing and making board games is that it brings people together to create an experience with each other. Most games are multiplayer […]

    Continue Reading

  • Audio, Game Design, Programming

    7 Thousand, Million-Billions

    Design – Programming – Audio, Solo Work, Unity/C#
    May 1, 2021

    Jordan Dube

    A short game about clicking boxes to fill other boxes, and battling the billion negative emotions that plague us everyday. Play the game here: https://jordandubemedia.itch.io/7-thousand-million-billions This game is mostly for myself. The ideas and dramatic tone changes seen in the game reflect the inner thoughts that go through my head. The ending, saying, “I believe […]

    Continue Reading

  • Audio, Game Design, Programming

    Mood

    Design – Programming – Audio, Team Lead, Unity/C#
    September 13, 2020

    Jordan Dube

    Mood is an action game where players must match colors to avoid obstacles and pick up items. Controls: WASD: Move; Space Bar: Select/Use invincibility powerup I worked with another programmer who made the pausing system and two of the levels. I did the rest of the programming. You can play the game here Reason Mood […]

    Continue Reading

  • Audio, Game Design, Programming

    Celebration at Theo’s

    Design – Programming – Audio, Team Lead, Unity/C#
    September 13, 2020

    Jordan Dube

    In Celebration at Theo’s, the player playing as a cat trying to gather supplies to have a cat party when their humans are away. The player has to sneak around the house with different household items marked as “party” items (e.g. “streamers” are actually blinds). If the player gets caught with an item, they are […]

    Continue Reading

  • Audio, Game Design, Programming

    Tinker

    Design – Programming – Audio, Solo Work, Unity/C#
    September 13, 2020

    Jordan Dube

    In Tinker, players have to place blocks onto pegs to help a ball reach the destination. The style resembles that of old marble mazes or Rube Goldbergs. The goal of the game isn’t really meant to complete every level, but to figure out the different ways you can complete it, and to experiment. I wanted […]

    Continue Reading

  • Audio, Game Design, Programming

    Tetrash

    Design – Programming – Audio, Solo Work, Unity/C#
    September 13, 2020

    Jordan Dube

    Tetrash is a tower defense game where players place towers to heal (not destroy) the pieces as they move along a path. There are enemy towers already placed that are trying to destroy the pieces. The whole premise is that your Tetris game is corrupted and you are trying to salvage the pieces of Tetris […]

    Continue Reading

  • Audio, Game Design, Programming

    WetJet

    Design – Programming – Audio, Team Lead, Unity/C#
    September 13, 2020

    Jordan Dube

    In WetJet, your goal is to see how far you can get without crashing your jetpack. You do this by tilting left and right with the Q and P keys, and boosting with B. Your boosting power runs out after a while, so you have to stop above a sewer geyser to refuel. You lose […]

    Continue Reading

Jordan Dube

Jordan Dube's Portfolio

  • Twitter
  • LinkedIn
  • Email