-
Design Docs
Jordan Dube
Here is an exhaustive list of all the game docs I’ve created or are currently working on. Altered Reality: Fan Expansion for Control Sonar (3rd Person Shooter) Fields of Cognition (Board Game) A Dry, Dry Planet (VR) Skullcap (Hack’n’Slash) Sorted (Mobile app) Altered Reality: Fan Expansion for Control Game Design Overview Slides Sonar (3rd Person […]
-
Mind Pit
Jordan Dube
A short pattern-based game made for Ludum Dare #48! Can you solve the puzzle and outsmart the Great Zamien Cruuxfeld? After doing a multitude of game jams, I’ve come to realize what works the best, especially when working solo, is to focus on one mechanic and keep scope small. Whatever crazy-cool ideas and visual tricks […]
-
Night Fish
Jordan Dube
“Night Fish” is an arcade horror game about fishing the dark depths of the ocean (secretly it’s a dodge-em-up with a humorous demonic twist). The controls are A/D or the Left and Right arrow keys to move the bobber back and forth to weave around the rocks as it steadily moves downward. You can download […]
-
World of Tasque
Jordan Dube
The World of Tasque is a task management deck building game where players play cards to move characters around to complete tasks. Currently the game is in an open alpha state, where the graphic design and game design of the game is becoming more solidified, but changes could still be added. Check out an early […]
-
Board Games in Progress
Jordan Dube
While board games aren’t my main focus as a career, I still enjoy designing and creating them. Board games bring a different experience to players than video games. The reason why I love playing and making board games is that it brings people together to create an experience with each other. Most games are multiplayer […]
-
7 Thousand, Million-Billions
Jordan Dube
A short game about clicking boxes to fill other boxes, and battling the billion negative emotions that plague us everyday. Play the game here: https://jordandubemedia.itch.io/7-thousand-million-billions This game is mostly for myself. The ideas and dramatic tone changes seen in the game reflect the inner thoughts that go through my head. The ending, saying, “I believe […]
-
Sonar
Jordan Dube
Sonar is a deep sea, procedurally generated horror game where you try to find a lost teddy bear while slowly going insane. Controls: WASD: Move/Look around; P: Shoot; L: Take pills I made all the assets on my own, which included the art, music, levels, and programming. You can find the game here Reason The […]
-
Tinker
Jordan Dube
In Tinker, players have to place blocks onto pegs to help a ball reach the destination. The style resembles that of old marble mazes or Rube Goldbergs. The goal of the game isn’t really meant to complete every level, but to figure out the different ways you can complete it, and to experiment. I wanted […]
-
Tetrash
Jordan Dube
Tetrash is a tower defense game where players place towers to heal (not destroy) the pieces as they move along a path. There are enemy towers already placed that are trying to destroy the pieces. The whole premise is that your Tetris game is corrupted and you are trying to salvage the pieces of Tetris […]